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Year One: SummerEdit

DwarvesEdit

  • Dwarves’ steamboat hit an iceberg as it freezes in the frozen river.
  • The ship now stuck in the water, they seek refuge in a small cave near the ship.
  • Apparently not the first to arrive, a burnt out fire and red flag were the only signs left behind of the unexplored lands. Two messages mark a sign nearby with the sayings “Shashvagúsh” and “Strike Nefekul”.
  • The blessed pickaxe Biting Cold was bestowed upon Argyle Marblemane
  • A grand entrance was constructed with fine engineering and plenty of magma.
  • Contact with a kobold causes much confusion when it claims to be an "Ice-o-bold". The dwarves take it to be a seperate species, and appears to be related to the kobold. It attempts to contribute in order to earn a share in our food stocks.
  • The Ice-o-bold, now called Isaz, has given us the head of an elf in exchange for a theft-related pardon which may confirm a nearby settlement.
  • In the southern swamps, a human shack was found during a lumber run even though it appears abandoned.
  • Mining of the Great Hall began.
  • Dwarves made contact with an odd trader who requested a masterfully crafted adamantine sword.
  • Some run-ins with the kobolds put into question Isaz’s species, though she’s become the Engraver’s apprentice.
  • Human settlement of Coldwater discovered.
  • The first attempt at a main staircase leads to a Forgotten Beast rampaging below the fortress, as it strikes three dwarves with a terrible withering disease before Thina decapitates it.
  • One dwarf is cured by the human trader with a powerful elixir, one manages to regain some functionality through regular medication and pure dwarven willpower, and one very brave dwarf by the name of Gur turns into ash as a quest for a cure begins.
  • A kobold mistaken for Isaz is imprisoned and set to mining for violating escort rules.
  • The dwarven gardens are established.
  • Headbold Dekript was captured and placed into an artificial bold-nest as an egg is required for the cure.
  • Jaren believed Tekkud wasn’t a strong enough figure for the dwarves as Jaren wanted to execute Dekript. Challenging Tekkud to a fight, Jaren insisted it was his death or the bolds. As Jaren attacked, he was soon slain.
  • Tulan, the kobold, was rented from the humans and placed in the nest as Dekript was caught once more.
  • Nuk-Nuk found the captured bolds roaming the chambers as he sent Dekript back to the nest as Tulan got away. Soon, Aellyle Marblemane appeared as the group started exchanging words; Nuk-Nuk released the final bold until Aellyle chased him and killed him.
  • Marblemane clan leave the fortress in search of a cure for the cure. Their quest brings them to Coldwater in search of a vampire, but it is cut short when new reaches them that the disease has reached an incurable stage.
  • Left to build Isaz a nest, Lenker and Thina got to work building the space. A few cave-ins and swings of weapons later, Tekkud and Llinmar are soon rounded up as a meeting was brought to attention. Llinmar the Engraver, Lenker, and Isaz the kobold were sent on a quest for a kobold egg, an ingredient in Stouthammer's cure.

ElvesEdit

HumansEdit

KoboldsEdit

Year One: AutumnEdit

DwarvesEdit

ElvesEdit

HumansEdit

KoboldsEdit

Year One: WinterEdit

Year One: SpringEdit

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