Dwarves’ steamboat hit an iceberg as it freezes in the frozen river.
The ship now stuck in the water, they seek refuge in a small cave near the ship.
Apparently not the first to arrive, a burnt out fire and red flag were the only signs left behind of the unexplored lands. Two messages mark a sign nearby with the sayings “Shashvagúsh” and “Strike Nefekul”.
The blessed pickaxe Biting Cold was bestowed upon Argyle Marblemane
A grand entrance was constructed with fine engineering and plenty of magma.
Contact with a kobold causes much confusion when it claims to be an "Ice-o-bold". The dwarves take it to be a seperate species, and appears to be related to the kobold. It attempts to contribute in order to earn a share in our food stocks.
The Ice-o-bold, now called Isaz, has given us the head of an elf in exchange for a theft-related pardon which may confirm a nearby settlement.
In the southern swamps, a human shack was found during a lumber run even though it appears abandoned.
Mining of the Great Hall began.
Dwarves made contact with an odd trader who requested a masterfully crafted adamantine sword.
Some run-ins with the kobolds put into question Isaz’s species, though she’s become the Engraver’s apprentice.
Human settlement of Coldwater discovered.
The first attempt at a main staircase leads to a Forgotten Beast rampaging below the fortress, as it strikes three dwarves with a terrible withering disease before Thina decapitates it.
One dwarf is cured by the human trader with a powerful elixir, one manages to regain some functionality through regular medication and pure dwarven willpower, and one very brave dwarf by the name of Gur turns into ash as a quest for a cure begins.
A kobold mistaken for Isaz is imprisoned and set to mining for violating escort rules.
The dwarven gardens are established.
Headbold Dekript was captured and placed into an artificial bold-nest as an egg is required for the cure.
Jaren believed Tekkud wasn’t a strong enough figure for the dwarves as Jaren wanted to execute Dekript. Challenging Tekkud to a fight, Jaren insisted it was his death or the bolds. As Jaren attacked, he was soon slain.
Tulan, the kobold, was rented from the humans and placed in the nest as Dekript was caught once more.
Nuk-Nuk found the captured bolds roaming the chambers as he sent Dekript back to the nest as Tulan got away. Soon, Aellyle Marblemane appeared as the group started exchanging words; Nuk-Nuk released the final bold until Aellyle chased him and killed him.
Marblemane clan leave the fortress in search of a cure for the cure. Their quest brings them to Coldwater in search of a vampire, but it is cut short when new reaches them that the disease has reached an incurable stage.
Left to build Isaz a nest, Lenker and Thina got to work building the space. A few cave-ins and swings of weapons later, Tekkud and Llinmar are soon rounded up as a meeting was brought to attention. Llinmar the Engraver, Lenker, and Isaz the kobold were sent on a quest for a kobold egg, an ingredient in Stouthammer's cure.